An iOS app that helps users easily create customized travel plans suited to their budget and expectations.
English
Project contribution
User interface/experience design
Logo and brand identity design
Animated promotional video and poster design
Publish date
February 2024
Category
Travel
User personas
Representing the diverging life conditions of users through user personas contributed to making the user experience unaffected by cultural and need-based assortment of users.
Inclusive user experience
Journery was designed to meet the social and practical needs of users with diverse lifestyles and expectations.
Functionality throughout the journey
In addition to offering planning options and route discoveries before the trip, Journery facilitates users' journeys through functions such as budget control during travel.
Personalized discovery suggestions
With Journery, users can explore recommendations that match their interests and easily access essential details about these locations, such as budget requirements and weather conditions.
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User interface
Planning a journey through a mobile application can lead to cognitive load due to overwhelming visual stimuli. For this reason, I utilized neutral color palettes for the most part to prevent this and presented location-related details through low-load layouts.
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Neutral (Variant)
High-fidelity design
High-fidelity wireframing was the stage at which the envisioned user experience and interface underwent the most comprehensive transformation. During this process, I kept working on constructing solutions for user problems identified in earlier stages.
I aimed to help users easily create the most suitable itinerary for themselves thanks to the location information provided by Journery.
The advanced filtering options in Journery make it easier than ever for users to list destinations according to their needs and preferences.
Promotional work
Although Journery was a conceptual case study project, I also prepared posters and promotional work that could have been used if the project had been launched.
Tools and resources
Adobe Firefly is an AI tool that creates images from text prompts. I used Adobe Firefly while preparing the three-dimensional poster drawings of the application.
Adobe Photoshop, as is known, is the best option for customizing mockup templates on devices. I created the on-device images of the project here.
ChatGPT was used for three purposes during the design process of Journery: placeholder titles and texts to remain until the actual content was placed on the screens, destination suggestions for countries I was unfamiliar with, and proofreading.
Daft Punk, when releasing the drumless recordings of the Random Access Memories album in 2023, utilized a clay-made variant of the original album cover. The album and this design decision evoke many matters in one's mind.
DaVinci Resolve was used to edit and color grade Journery's promotional film.
Figma was where I completed all project stages, from low-fidelity drafts to prototyping, and even the project logo.
Genmo is one of the video-generating GenAI tools I used for Journery's promotional film. I especially benefited from Genmo for static location visuals.
Google Fonts provided the icon set and the Anuphan typeface used throughout the user interface. I preferred the rounded style for the icon set.
Jitter's animation templates were also used in the promotional film of the project.
Rotato was the tool I used to prepare and customize all the video mockups.
Runway is another GenAI tool that allows the creation of videos from text. I prepared the majority of the animation in Journery's promotional film here.
Typescale is an online service for sizing texts with the correct hierarchy for different uses. I benefited from Typescale when determining the text sizes of the project.
Unsplash's rich selection of photos was one of the resources I most frequently benefited from in the design process of this product, for which I needed various visuals of many locations.
Showcaser
Görkem Çolak